Brawl - Diddy Kong - Subaction - AttackLw4
            
            
            
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            Stats
            
                
                    | IASA: | 52 | 
                
                    | Hitboxes active: | 5-6, 14-16 | 
                
                    | Hitbox set 0 hits: | 5, 14 | 
                
                    | Subaction Index: | 0x60 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-6
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 16 | 40 | 72 | 361 | Normal | Kick | 9 | 9 |            | 
                            
                            | 0 | 1 | 16 | 40 | 72 | 361 | Normal | Kick | 9 | 9 |            | 
                            
                            | 0 | 2 | 16 | 40 | 72 | 361 | Normal | Kick | 9 | 9 |            | 
                
             
            Frames:14-16
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 12 | 35 | 72 | 361 | Normal | Kick | 7 | 7 |            | 
                            
                            | 0 | 1 | 12 | 35 | 72 | 361 | Normal | Kick | 7 | 7 |            | 
                            
                            | 0 | 2 | 12 | 35 | 72 | 361 | Normal | Kick | 7 | 7 |            | 
                
             
            Scripts
            Main
            - AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(51.0)
- AllowInterrupts
GFX
            - AsyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - AsyncWait(2.0)
- SoundEffectStop(191)
- SoundEffect1(2130)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(5313)
- SyncWait(1.0)
- SoundEffect1(112)
- SyncWait(9.0)
- SoundEffect1(5313)
- SyncWait(27.0)
- SoundEffect1(5309)
- SyncWait(6.0)
- SoundEffect1(5311)
Other
            - SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(3.0)
- RumbleLoop { unk1: 0, unk2: 12 }
- AsyncWait(16.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 14 }
- AsyncWait(36.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(42.0)
- SlopeContourStand { leg_bone_parent: 6 }